using IQIGame.Onigao.Framework;
using System;
using System.Collections.Generic;
using UnityEngine;

namespace IQIGame.Onigao.Game
{
    public class BehaviacSettingManager : FrameMonoModule
    {
        [SerializeField]
        [Header("允许连调")]
        private bool _activeDebug = true;
        [SerializeField]
        [Header("启动时阻塞等待连接（打钩后，运行游戏Unity会无响应，直到在编辑器点击“连接游戏(Ctrl+L)”并连接成功）")]
        private bool _isSocketBlocking = false;
        [SerializeField]
        [Header("连调端口号")]
        private ushort _debugPort = 60636;

        public bool activeDebug => _activeDebug;
        public bool isSocketBlocking => _isSocketBlocking;
        public ushort debugPort => _debugPort;

        protected override void OnInit()
        {

        }

        protected override void OnEnterGame()
        {

        }

        protected override void OnShutdown()
        {

        }
    }
}
